2 forced movement skills. One of them have longer animation than evade it gives. Itās fully melee despite ranged weapon, ranged autoattack inside shroud and being squishier than both 2 other specs: your grandmaster dps trait and all your shroud skills force you to be in melee despite ranged thematic. And elixirs but itās point 3. Elixirs.
Weapon skills take up the first 5 skills on the skillbar. Every profession can use different combinations of weapons.Each weapon has different skills with each profession, and provides different
It's active sucks. Dagger is meta pick for cdps soulbeast for raids. Soulbeast dagger yes.But it's utility is garbage and OH is the least used weapon on ranger period. It's used very scarcely in PvP and that's it.And MH dagger is useless outside of raids. You better go with sword in open PvE or even better Axe MH.
Weapons. Each profession can have up to 2 weapon sets and swap between them during combat, with a 9 second cooldown in swapping. Weapons are divided in 3 main types: Main Hand, Off-Hand and Aquatic weapons. Main Hand is the basic weapon, taking up 3 of the 5 skills if itās One-Handed or all 5 if itās Two-Handed.
The expanded weapon proficiencies are coming in 2024 during the second major update for Guild Wars 2: Secrets of the Obscureā¢. Today, weāll be taking a look at yet another new set of weapons that will be first playable during the Expanded Weapon Proficiency beta event, starting on November 28 at 9 a.m. Pacific Time (UTC-8).
Warrior uses it for snares and greater control against multiple targets. Scrapper uses hammer as a versatile weapon capable of good damage, defense and control. Revenant uses hammer as a ranged weapon with defense and control. Out of the four, I found warrior the most fun. I like seeing lots of 'Interrupt' on screen.
Players will have the opportunity to test all the new weapon and profession combinations that are coming soon in the Expanded Weapon Proficiency beta event for Guild Wars 2. This will start at 9:00 a.m. Pacific Time (UTC-8) on November 28 and ends at 10:00 p.m. Pacific Time (UTC-8) on December 3. Keep in mind that this is a beta test, so some
Thieves use the Steal skill to take weapons from their opponents. They can gather blinding feathers from moa birds or swipe broken bottles and rusty weapons from bandits and pirates. Dual Skills. Thieves have access to dual skills, which are determined by their weapon combination.
Two Guild Wars 2 examples. Good: thief - pistol/pistol, sword/pistol. If there's one enemy, I use pistols but when there's few, I use sword because it hits up to 3 enemies. Bad: guardian - longbow, greatsword. When my longbow skills are on cooldown and enemies are still far away, I need to switch to greatsword to keep dealing substantial damage.
I've found Necromancer doesn't really require much weapon swapping and DS isn't much of a hassle, but the Necro feels so weak and the playstyle isn't all that exciting (especially after coming from the GW1 Necromancer). If you're weapon swapping with a thief often, you're doing it wrong.
xACtsZ.